![]() ![]() The enhanced GBC remake, Pokemon Crystal (released a year later), introduced the first female character, which became standard in the main games ever since. ![]() However, in Silver, the player can only play as a male character, as video games were considered a “guy hobby” at the time. ![]() In contrast, setting the time in SoulSilver is simple, as the information is automatically pulled from the DS.Īfter setting the time in-game, the player chooses and names their character under the guidance of Professor Oak (an important minor NPC). As the GBC does not possess a system datetime, the time and day must be manually set. For example, one rare Pokemon only appears on Friday in a certain location, while certain NPCs can only be encountered in the morning. In Silver, character creation contains an extra step, as the games feature a real-time-synchronized day/night system that affects in-game encounters and events, among other things. Character creation serves as an excellent example of the differences in general controls and game features, even highlighting an old part of gaming history. Right: picking a starter Pokemon second screen not pictured (SoulSilver)Īfter starting a new game, the player must create their character. Different important locations, characters, and Pokemon are displayed, with one section of the introduction used to highlight the 2D/3D mixture of graphics used in the overworld, while other sections are used to hint at the story. In contrast, SoulSilver integrates gameplay and story teasers into its exhibition of the Nintendo DS (“DS”). For example, Silver focuses on displaying the new color capabilities of the Nintendo Game Boy Color’s (“GBC”), with its contents consisting of several sprites of old Pokemon and the new starters (the first Pokemon picked by the player) displayed in simple ways. The two cutscenes also serve to illustrate the difference that a decade makes in good game design and technological development, as Silver’s cutscene is basic and under-utilized in comparison to SoulSilver’s. Upon booting up the games, the player is greeted by the introductory cutscenes, each serving as an exhibition of the game system’s capabilities and hyping the player for the game ahead. The differences between Pokemon Silver and Pokemon SoulSilver (hereafter referred to as “Silver” and “SoulSilver”, respectively) start immediately. Right: mysterious new Legendary Dogs (SoulSilver) Left: old Pokemon in uninspire d cutscene ( Silver) As SoulSilver adheres closely to the original game’s design, the article is structured around the player’s journey in both games, with further details added for context as needed. However, the author also has prior experience with both games, having played both Pokemon Silver and SoulSilver at each game’s original release. The games were played until completion of the third Gym by defeating the Gym Leader, Whitney. The remakes (Pokemon HeartGold/SoulSilver) were released state-side in 2010, largely preserving the original game story while modernizing the graphics and game mechanics. The games featured a new region/story/Pokemon, new types, breeding, multi-colored sprites, and other improvements over previous games. Pokemon Gold and Silver were released in North America in October 2000. in 1998 (and later, other countries), they proved to be extremely popular. Pokemon Red and Green were the first games, released in Japan in 1996, and when its remakes (Pokemon Blue and a reprogrammed Red version) were brought over to the U.S. Each main game is an RPG that features the protagonist capturing and training the titular monsters (Pokemon, or “pocket monsters”) as they journey to become the best Trainer in the game’s region. Pokemon is a popular franchise spanning video games, cartoons, and trading card games. Right: start screen (SoulSilver) Introduction
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